XBox One news


JackFetch

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From what I can tell about the used game stuff from gathering info from all over the place:

All Xbox One games have to be installed onto the console in order to play. If a game is installed onto multiple consoles from the same disc, the ones without access to the disc have to pay a fee in order to access the game. That keeps someone from trading it in and still getting to play it. As long as you have the disc, there is no fee.

Major Nelson(he works for Xbox) said earlier tonight that you can still bring the disc to your friends house a play the game on their system if you are signed into your gamertag. That tells me that if you play it under your friend's gamertag, the game gets tied to his gamertag.

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So, the current pre-order price in the UK is £400, from Zavvi.com. This may be lowered or raised later, but this is currently what you would be expected to pay for a pre-order.

That, right there, is a shit-ton of money. That's over $600 USD.

It'll probably be about $400 in the US. Our prices include VAT where your's don't include sales tax. Apple stuff usually has the same dollar and pound price as well.

I was barely into the last generation of consoles and nothing about the current generation really excites me. The main thing my 360 got used for was watching TV, and the games that I enjoyed the most were the indie platformers on XBox live (ie the least promoted games). It's not an exaggeration to say I enjoyed Apple Jack more than Gears of War 3 and Apple Jack was a fraction of the cost of Gears. I guess if i get anything it'll be a steam box, but I think this generation is going to just pass me by.

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With the Dreamcast's "just put the fucking disc in and play" feature, I can experience dynamic social experienced experiences like the state-of-the-art Power Stone 2.

Experience.

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At the moment, the 24 hour check-in thing is being cited as a "possible scenario".

Interviews after the event have stated that there will be a fee involved in used games. Microsoft's support staff on Twitter is saying there won't be.

Right now Microsoft's biggest issue isn't their policies, but the fact that their PR is such a mess that no one can definitively say what those policies are.

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They would have been better prepared for damage control if that was the case. Sony should have been their barometer. The problem for them is that Sony forced their hand before they were clearly ready.

The Xbox One reveal felt a lot like the PS3 reveal; an industry leader simply expecting people to lap up anything they decided to show.

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  • 2 weeks later...

The official word from Microsoft on its policies and my take.

Always On

While a persistent connection is not required, Xbox One is designed to verify if system, application or game updates are needed and to see if you have acquired new games, or resold, traded in, or given your game to a friend. Games that are designed to take advantage of the cloud may require a connection.

With Xbox One you can game offline for up to 24 hours on your primary console, or one hour if you are logged on to a separate console accessing your library. Offline gaming is not possible after these prescribed times until you re-establish a connection, but you can still watch live TV and enjoy Blu-ray and DVD movies.

Okay, accepting the fact that this was going to happen in one form or another, 24 hours is absurd. The one hour thing? I kinda wonder why they even bothered. I think 72 or even 48 hours is more reasonable. The design here makes a lot of assumptions about the reliability of Microsoft's servers. If they go down for any reason, everyone is fucked.

I am amused that they say "but you can still watch live TV". Yeah, my cable box let's me do that already.

Used Games

Buy the way you want—disc or digital—on the same day: You’ll be able to buy disc-based games at traditional retailers or online through Xbox Live, on day of release. Discs will continue to be a great way to install your games quickly.

Access your entire games library from any Xbox One—no discs required:After signing in and installing, you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud. So, for example, while you are logged in at your friend’s house, you can play your games.

Day one digital with all releases is great. Ideally, the digital copies will come with some sort of discount seeing as there are not manufacturing costs and they won't have the same trade/resell ability of the discs.

Share access to your games with everyone inside your home: Your friends and family, your guests and acquaintances get unlimited access to all of your games. Anyone can play your games on your console--regardless of whether you are logged in or their relationship to you.

Trade-in and resell your disc-based games: Today, some gamers choose to sell their old disc-based games back for cash and credit. We designed Xbox One so game publishers can enable you to trade in your games at participating retailers. Microsoft does not charge a platform fee to retailers, publishers, or consumers for enabling transfer of these games.

The important details here - "publishers can enable". They're doing something very smart here by passing the buck to publishers, so if your game is locked out from resale, you can't blame Microsoft. It's all on the software end. Participating retailers - Gamestop, which absolutely sucks and essentially guarantees their continued existence for another generation, especially considering that it was Gamestop's business practices that lead to such restrictive DRM.

Give your family access to your entire games library anytime, anywhere:Xbox One will enable new forms of access for families. Up to ten members of your family can log in and play from your shared games library on any Xbox One. Just like today, a family member can play your copy of Forza Motorsport at a friend’s house. Only now, they will see not just Forza, but all of your shared games. You can always play your games, and any one of your family members can be playing from your shared library at a given time.

The wording here is really vague. It doesn't define who counts as "family" and whether or not you have control over which games are considered "shared" games. I'm assuming that last line means that only one other person can play from your library at the same time as you.

In our role as a game publisher, Microsoft Studios will enable you to give your games to friends or trade in your Xbox One games at participating retailers. Third party publishers may opt in or out of supporting game resale and may set up business terms or transfer fees with retailers. Microsoft does not receive any compensation as part of this. In addition, third party publishers can enable you to give games to friends. Loaning or renting games won’t be available at launch, but we are exploring the possibilities with our partners.

The whole idea of publishers establishing transfer fees with retailers is scary. Don't expect them to ever get around to the whole loaning or renting thing. Retailers are going to be given some sort of way to wipe licenses from discs to enable resale, I'm assuming. It'll be weird to see how that works.

Give your games to friends: Xbox One is designed so game publishers can enable you to give your disc-based games to your friends. There are no fees charged as part of these transfers. There are two requirements: you can only give them to people who have been on your friends list for at least 30 days and each game can only be given once.

The friends list thing is just odd and unnecessary. I wonder if the transfer requirements, along with the 24 hour check in are going to create a very exploitable loophole. Let's say I buy a disc, install the game, then disconnect my system and resell it or give it to a friend. I conceivably, can just finish the game in that 24 hour span with the disconnected system?

Honestly, and this is probably only going to matter to me and very few others, the biggest issue I have with all of this is how it's going to affect the preservation of the medium. When the XBox One generation is over, and the servers go down, they will effectively be shutting off any possible way to play any of those games. All of those discs will be in a landfill somewhere because they'll be functionally useless. It's going to be bad enough when XBLA ends and the 360 servers shut down for good. All of those digital only releases will be lost to time, outside of a dedicated hacking community.

Kinect Privacy

You are in control of what Kinect can see and hear: By design, you will determine how responsive and personalized your Xbox One is to you and your family during setup. The system will navigate you through key privacy options, like automatic or manual sign in, privacy settings, and clear notifications about how data is used. When Xbox One is on and you’re simply having a conversation in your living room, your conversation is not being recorded or uploaded.

You are in control of when Kinect sensing is On, Off or Paused: If you don’t want the Kinect sensor on while playing games or enjoying your entertainment, you can pause Kinect. To turn off your Xbox One, just say “Xbox Off.” When the system is off, it’s only listening for the single voice command -- “Xbox On,” and you can even turn that feature off too. Some apps and games may require Kinect functionality to operate, so you’ll need to turn it back on for these experiences.

The main problem with the Kinect, at least on my end, isn't the privacy stuff. It's the fact that the thing simply doesn't work a lot of the time. We'll have to see exactly how much better this new one is and what exactly it's tracking to make judgments on a lot of this. They could very well gate the privacy settings behind a lot of menus that the average consumer simply won't bother with. It'll be the Kinect's version of downloading a toolbar that you didn't want because you forgot to uncheck a little box that you didn't see.

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