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JackFetch

Little Big Planet

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The game I still don't get has been delayed until Fall 08:

http://gamernode.com/news/5443-littlebigpl...2008/index.html

Let me get this straight, you make a level, and have your friends race through it. Along the way they might put their own graffiti all over it. I would get bored after a day, and definitely after I go through a level plastered with penises. There is no structure, no objectives, just build and race through. It does look pretty though.

Anyone that doesn't know about this game watch these clips:

http://www.youtube.com/watch?v=NI5JmcQv3n4

http://www.youtube.com/watch?v=jOpc9Z6pKSg

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Listening to 1Up Yours and they said there are a lot of crashes and bugs in the pre release beta, but it's still worth getting. They also said there is a single player mode in the final game. It's gone gold already and comes out Oct. 21.

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So it sounds like you've warmed up to the idea a bit?

I guess I'm just the kind of guy who'd spend hours constructing levels to see what I could do, and I’d keep coming back to it too. Although I’m sure there will be plenty of people who get a day’s entertainment out of this at most.

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I'm going to get it just to try it out. It will probably be like the Wii to me. Fun at first, then boring.

Jeff Cannata from totally Rad Show just Twittered that it is "chock full of bugs".

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It's a fun, cute game. The online isn't working right now because I don't think they've turned the servers on yet. That's going to be the fun stuff. The controls are a little strange, and not as precise as you would want. Sometimes it's hard to jump where you are aiming for.

As I was first playing it I thought it's like Super Mario on steroids. You even go behind the scenery for shortcuts and to find items. You are basically rushing through the level to get to the end just like Mario, but there are lots of items to grab as you do it. The items are stuff to help you build your own levels or dress Sackboy so the first few times you aren't rushing but trying to find everything. I really wish you could run faster as Sackboy is fairly slow. Of course if he did run faster the game would be more like Sonic at times.

So far I haven't fought any enemies, just avoided some ghosts that kill you on touch. The opening credits are the best credits sequence I've ever seen. It's done in engine, as you run through the level. It's like Monty Python meets You Can't Do That on Television.

If I have anything else to add I'll do it as I play more.

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Well, I never played it again. Maybe I just don't like platformers anymore. I played online and all that happened was people would just grab me and hump me. They pulled a lot of the levels people made because of trademark issues also.

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