JackFetch Posted January 13, 2010 Report Share Posted January 13, 2010 It's going to have online multiplayer! "The 2010-11 fiscal year will see a greater number of franchise releases than fiscal year 2009-10, including Tom Clancy's Splinter Cell Conviction, a new game in the Tom Clancy's Ghost Recon series, Prince of Persia The Forgotten Sands, Driver, Raving Rabbids 4 and a new episode of Assassin's Creed, which will be the first in the series to have an online multiplayer mode." http://kotaku.com/5447312/the-next-assassins-creed-features-online-multiplayer They actually don't call it AC3, so it might be something stand alone outside the AC storyline. Quote Link to comment Share on other sites More sharing options...
Guest Posted January 13, 2010 Report Share Posted January 13, 2010 Are single player games not allowed to exist anymore? I mean, really now. I really hope it's not an official sequel. Last thing they need to do is take the focus off the main game. Quote Link to comment Share on other sites More sharing options...
SuaveStar Posted January 13, 2010 Report Share Posted January 13, 2010 Are single player games not allowed to exist anymore? I mean, really now. I agree with Dubs. Quote Link to comment Share on other sites More sharing options...
Stavros Posted January 13, 2010 Report Share Posted January 13, 2010 I think they can have a few of the overall maps and some competitive tasks and it'll be fine. I don't expect more than that. Capture the flag with teams would be interesting. Quote Link to comment Share on other sites More sharing options...
MaxPower Posted January 13, 2010 Report Share Posted January 13, 2010 What annoys me is that some games offer online only multiplayer, not local multiplayer. What the hell is up with that! Quote Link to comment Share on other sites More sharing options...
JackFetch Posted January 13, 2010 Author Report Share Posted January 13, 2010 I want co-op, not death-match type stuff. Quote Link to comment Share on other sites More sharing options...
Venneh Posted March 5, 2012 Report Share Posted March 5, 2012 Official announcement trailer: Quote Link to comment Share on other sites More sharing options...
Stavros Posted March 5, 2012 Report Share Posted March 5, 2012 Boo. Since when were the British stock villains in a video game? That's what the Germans and the French are for! This'll be the first AC game where I actively try to stealth in order to preserve the lives of my fellow countrymen. Quote Link to comment Share on other sites More sharing options...
JackFetch Posted March 5, 2012 Author Report Share Posted March 5, 2012 One of the reasons Americans won was because they didn't stand there and fight like everyone else did. In the video they are all formed up when in real life they were hiding behind trees and running around. Quote Link to comment Share on other sites More sharing options...
Guest Posted March 5, 2012 Report Share Posted March 5, 2012 George Washington is a Templar, so I don't see Redcoats being the sole antagonists in this game. Quote Link to comment Share on other sites More sharing options...
Stavros Posted March 5, 2012 Report Share Posted March 5, 2012 It's no real gripe, I'll just pretend I'm Mel Gibson in The Patriot and the whole thing is a harsh parody of the american myth where your hero runs around screaming obscenities at police and complaining about the jews. Quote Link to comment Share on other sites More sharing options...
Guest Posted March 5, 2012 Report Share Posted March 5, 2012 From the Game Informer article. New hero called Connor/Ratohnhake:ton (pronounced Ra-doon-ha-gay-doo). He has an English father and Native American mother. You will experience Conner's childhood on the American frontier as he is raised by the Mohawk. The Mohawk eventually clash with white colonists who burn their village down, causing Connor to dedicate his life to confront tyranny and injustice. -A new traversal approach that has players leaping and climbing trees and mountain cliffs. -Uses a new version of the Anvil engine that can "depict thousands of troops engaged in bloody battle" along with highly detailed face close-ups. They later imply that if they used version numbers, they would be like going from Anvil 1.0 -> Anvil 2.0 or something of that nature. -Judging by the images, the faces really are quite good. -Combat is focused on putting you on the offensive and based on speed/momentum. -The main character has thousands of new and unique animations (no carry over from other titles) to support the new combat system. -Character details: -George Washington: Interacting with Washington is one of the core relationships of the game. -Benjamin Franklin: He's not a convenient inventor a la Da Vinci. -Charles Lee: His role is a mystery. -The game is set between the years 1753-1783 and is centered around the cities of Boston and New York. -"It's not just going to a historical building now; it's going to a historical event." -Event examples: "You will see the great fire of New York. You will visit Valley Forge as a location that is currently occupied by Washington's forces. You will visit these places in the moment that they were important, and hopefully, experience the reason why we know where they are today. That's the goal." -Connor is in the heart of major battles, and they can now have a couple thousand guys on screen, whereas before it was capped at about 100. -The overall story is still centered around the Assassins versus the Templars and Connor's journey. -Not all the Colonists will be cast as good people, and not all the British will be cast as evil oppressors. They're trying to focus on how both the Assassins and Templars viewpoints exist in a gray morality as the Templars really believe they're saving the world. -The French and Native Americans will also feature in the game, as was probably really obvious. -The modern day stuff relates to that location in New York at the end of Revelations. -There will be all sorts of wilderness in the game referred to as the Frontier. -The map of the Frontier is 1.5 times bigger than the entire map of Brotherhood. -The Frontier is not empty like in Assassin's Creed 1, but features a third of the game's missions and gameplay content. -You can hunt animals for resources, and how you kill them effects your reward. A one hit kill on a bear gets you a much more valuable pelt than stabbing it eight times. -The wilderness traversal plays a big part in the gameplay in the Frontier, allowing you to use trees, cliffs, ledges, and more to set up kills and combat. -Connor does have a hidden blade. -The world changes as time passes, so a field where a battle happened in one year may just be a series of empty encampments a few months later. -The entire world will change with seasons, so the cities and the wilderness will all exist in both Summer and Winter settings. -In the winter, soldiers will move slowly and stumble about in the snow, and lakes and rivers will freeze over allowing you to go new places. This gives Connor an extra advantage since he can still use the trees and wilderness pretty effectively during this time of year. -There are all sorts of clubs and groups who want you to join and give you quests. These are separate from the mission system. These clubs will contact you based on what you do in the game. For example, hunting a lot will get you an invitation to the hunting society. -There will be a goods based economy, a new property system, and more Desmond stuff. -There's going to be some new puzzle thing like the first person Tetris. -There's a new Animus database known as Animus 3.0. -They're not unveiling anything about the multiplayer yet. -There will be more platforming levels. -Full synchronization returns, but with major tweaks. Missions have checkpoints, You also get significant rewards for doing these tasks instead of a 100%. "Imagine a leveling system in an RPG, except there's a finite amount of XP to find. The more in-sync you get, the more you fill your sync bar. Within each mission, each activity you complete has a value". You can replay everything to increase your score. -They imply there is something resembling the Brotherhood system of picking up fellow assassins. -Aligned groups are gone, but something new is replacing them in regards to factions. They don't say what. -There's a new notoriety system that is more hidden and doesn't penalize you for exploring risky areas. -The game has fast travel because the game has more traveling. -Don't expect more tower defense. -You can upgrade Connor's gear and costume as the game goes on in an attempt to make it feel more authentic. -The cities have a lot more subtle detail now in terms of ambient things that happen. -You can now leap over wagons or slide under obstacles, including navigating over and around moving objects. The free running stuff also has you jumping through windows to trees and then on top of church roofs. Basically, expect the free running stuff, but more fluid and presumably generally closer to the ground. -Connor enters battle with two weapons. The game uses the same controls in and out of battle. -The tomahawk and knife are a "constant presence" in battle. They also let you do double counters and multiple takedowns, and you can chain kills. -There's no more target locking, it just automatically detects your target. Counter/defense are the same button to prevent turtling. -You can use human shields and other context sensitive moves. -They want you to constantly move in battle. -There are lots of secondary attacks like the one shot pistol on the Y button. -There's a new dynamic camera to track the action and make it look as cinematic as possible. -There is a new sprinting system also, so you can hold the button to instantly turn around and start fleeing from combat. They also let you kill people while still moving so you can keep chasing a target. They kind of imply you can even leap off of them after you kill them, though I'm not sure if that makes you faster or just doesn't impede your movement. -They really, really, really want you to constantly move. I mean like they say this every four sentences. Not just in battle, but in every section of the game. -They also try to keep you more in control of the combat than ever before. -Game Informer really loves their animation system. -There are around 2.5 hours of character scenes in the game that are fully acted and recorded. They mean this in Naughty Dog style where they have the actors being mocaped while performing on a set that resembles the scene in the game. -They're aiming for accuracy by having historical dialog consultants and actual Native American actors. -This game has the longest development cycle since AC1, and has twice the production capacity (in terms of work hours) and budget of Revelations. -They want the game to feel like AC3.5, and the game will have its first version complete in just a few more weeks, at which point they're going to spend the rest of their time refining it. Quote Link to comment Share on other sites More sharing options...
JackFetch Posted March 5, 2012 Author Report Share Posted March 5, 2012 That is the dumbest name for a character. They are just asking to be ridiculed. Quote Link to comment Share on other sites More sharing options...
Stavros Posted March 5, 2012 Report Share Posted March 5, 2012 At least it's not Renesmee Quote Link to comment Share on other sites More sharing options...
KnightWing Posted March 6, 2012 Report Share Posted March 6, 2012 One of the reasons Americans won was because they didn't stand there and fight like everyone else did. In the video they are all formed up when in real life they were hiding behind trees and running around. They did both, actually. This looks pretty amazing. I'm really psyched, and I've never been all that psyched over an AC game before. Quote Link to comment Share on other sites More sharing options...
James D. Posted March 8, 2012 Report Share Posted March 8, 2012 I think I might even get this and I've never played an AC game. Ben Franklin? Sign me up! Quote Link to comment Share on other sites More sharing options...
Venneh Posted May 10, 2012 Report Share Posted May 10, 2012 Part of this is what showed at PAX East, plus some new stuff. Looking really good. Quote Link to comment Share on other sites More sharing options...
Guest Posted May 10, 2012 Report Share Posted May 10, 2012 "I fight the enemy, regardless of their allegiance" *Cut to killing nothing but redcoats.* Quote Link to comment Share on other sites More sharing options...
Stavros Posted May 10, 2012 Report Share Posted May 10, 2012 Goddamn racist indians, killing all the foreigners. Quote Link to comment Share on other sites More sharing options...
dc20willsave Posted May 10, 2012 Report Share Posted May 10, 2012 Okay, I have a huge beef with this game, particularly for the protagonist. First off, the character is Native American or at least views himself enough as one to use the weapons of. Now, it's time for a little history lesson. A big reason for the Revolutionary War, and one that Americans aren't often taught, is the Royal Proclamation of 1763. That pretty much boils down to, "Leave the Indians alone, don't expand into these areas." The colonists got pissed and expanded anyway since they weren't consulted. This pissed off the Indians and, as a result, most fought with the Brits in the war. Very few tribes sided with the Americans. Now, in AC3, the main character is a Mohawk. Now, some Mohawks did side Colonists but, as a whole, the tribe fought with the British and those that did side sure as hell didn't do it for freedom. They did it because of trade relations. So yeah, the only reason I can see for you not fighting colonists primarily is because either someone didn't do their research or they did and figured fuck all, we're selling this game mainly to Americans, they don't want to kill other Americans. They want to kill people that are stepping on their right to spell all their words wrongs, throw tea in the pier, and kill the buffalo into extinction. We're Americans! Fuck anyone that isn't us! Quote Link to comment Share on other sites More sharing options...
Venneh Posted May 10, 2012 Report Share Posted May 10, 2012 As I understand, this is pre-alpha footage, and I'd say about all but forty-five seconds of it is from the PAX gameplay video, which mostly focused on the battle of Bunker Hill, and a British target. They were emphasizing that there will be targets on both sides in the gameplay video, so I'd be willing to bet that the footage focusing on colonist targets either hasn't been rendered yet, or they didn't show it, as they did mention in the video description that it's a North American gameplay trailer. Quote Link to comment Share on other sites More sharing options...
Guest Posted May 10, 2012 Report Share Posted May 10, 2012 Yeah, they clearly focus tested the shit out of it for US audiences. I just found the line funny. To Will's points. 1) The feeling I get throughout will be that his loyalty to the Assassins with supercede any political stance, hence the idea that he's against everyone, even if the trailer sucks at showing that. 2) Assassin's Creed has made a franchise on fucking up history. I wouldn't get too worked up about it. Quote Link to comment Share on other sites More sharing options...
KnightWing Posted May 11, 2012 Report Share Posted May 11, 2012 Also, he's only half Native American, so it's not as though his every action is going to perfectly reflect the majority political stance of the Mohawk tribe at the time. Heck, every main character in the AC series thus far has been a "fuck the established authority" type character. And if you think about it, everyone's political stance in the colonies was shaky at the time. Although we now view the American Revolution as Americans fighting British, it was technically British fighting British, and even then, only something like a third of the colonists actually rebelled. And I kind of suspect there'll be some side-switching going on anyhow. Most likely everyone's going to be portrayed as evil by the end. Quote Link to comment Share on other sites More sharing options...
Stavros Posted November 1, 2012 Report Share Posted November 1, 2012 Got this, and was massively looking forward to playing it. Two things sum up how I feel about it so far. In order to jump off a eagle viewpoint, you now need to press three buttons in combination rather than one. In order to fire a gun, you need to press three buttons to prepare, aim and fire, and only when you press fire does your character actually raise his weapon. Because, y'know, you don't need a weapon to draw a line of fire or aim. Oh, and it's glitched so severely that I've had to restart twice. Everything seems counter-intuitive and complicated compared to the great learning curve of the previous games. All the skills I mastered that crossed over from the very first game are near useless. I'm really getting pissed, I was looking forward to a hefty session on this tonight, but instead I'm watching John Carter and surfing the net to see if I'm the only one having these issues. Quote Link to comment Share on other sites More sharing options...
Venneh Posted November 1, 2012 Report Share Posted November 1, 2012 From what I've heard, the XBox 360 version is glitchier than the PS3 one. Quote Link to comment Share on other sites More sharing options...
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