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The Master

Batman: Arkham City

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Batman will have double the number of moves as his disposal this time.

So he'll have two moves now? Punch and alternative punch? Ahh just kidding.

What I loved about Arkham Asylum was the predator aspect of hunting down and incapacitating the Joker's goons throughout the game. But anytime there was a brawl where you have no choice but to fight in a crowd, I feel it was just a button mash of square square square triangle square batarang square <played on ps3> There was no way you could knowingly activate a specific combo that would cause Batman to perform a certain fight move. If anyone has played The Lord of the Rings movie games for The Two Towers and The Return of the King, you know what I'm referring to when I say that's the kind of combo system I would like for Batman when he's in those brawls.

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Ah, I remember the Two Towers game. I would play as Legolas and fill orcs with arrows. That's what Batman needs in Arkham Asylum 2: fire arrows.

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I also fondly remember the Lord of the Rings games. Legolas was my favorite, I think, though I switched over to Aragorn eventually. Damn, now I need to go grab that from Gamestop today.

Here's the thing about that with Batman, though:

You don't need more than one punch button because the real test is in the way you direct Batman through the area towards different enemies, and how you use the different gadgets and special moves. Sure, you don't control the intricate movements of Batman's fists, but you've got batarangs, a grapple, the cape-stun move, a dodge (which practically becomes a weapon against the titan henchmen), a throw, and an instant takedown move.

If you get pretty far into the endless combat mission (it's part of a free DLC pack on PS3), you see pretty quickly that it doesn't matter what combos you're doing; all that controlling them would do is get in the way. The real test is being able to bounce back and forth between a half-dozen enemies in the same combo. It's about timing.

Mastering the analog stick is a lot better than memorizing combos, IMO.

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Um... are we talking about the same games? The movie-based hack-and-slashers? Cause those were actually pretty easy.

I love a game where it may take you a few attempts but you can just enjoy playing through it. ROTK against Gollum at the final level IS one of the most difficult games/bosses I've played.

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Yeah, that's because he was completely different from every other enemy in the entire game. He was more like a traditional VG boss, where you had to wait and attack him at specific times.

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Looks like the environment plays a greater role in combat, and hopefully we get to play with smoke and/or flashbang grenades.

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Damn Harley is hot. And I love that they still have discoloring in the Joker's skin from that thing in the first game, that turned him into a big Hulk guy with long ass fingers. I haven't played the first one yet but I got it and am going to soon. I love Batman.

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