Metroid Prime 2: Echoes


Missy

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I've often said that, if it had shipped with even the most rudimentary multiplayer mode, Metroid Prime would've been a far superior game to Halo. Graphically, the first Prime obliterated Halo, and though the controls took some getting used to I honestly enjoyed playing the single player of Metroid much more than the Box's beast.

Of course, Halo's ending OWNED Metroid Prime's, but that's just icing.

drq

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April 30, 2004 - Moments ago Nintendo officially revealed some more details about the highly anticipated sequel Metroid Prime 2: Echoes. The basic concept behind the story has Samus returning to another mysterious planet to exterminate evil. As long as she finds it. Only this time Samus will find her new battlegrounds torn in half, a world of light and darkness. As Samus, players will have to travel between the light and dark parts of this world, and the gameplay dynamics will of course be affected by this. We'll be able to explain exactly how it all works as E3 gets closer.

Also, the design demonstrates a similarity to the Game Boy Advance's Metroid Fusion in that our heroine Samus will be hunted by an evil enemy; we imagine that this new create will be the designated assassin or terminator to Samus. Looks like exploring the new light and dark lands of this world might have players jumping out of their space boots.

Lastly, a few more details regarding the multiplayer battle have been divulged. The mode supports up to four players, deathmatch style. Essentially it's just as you'd imagine, where the multiplayer dynamics revolve around searching for weapon upgrades and chasing your enemy down. With the lock-on mechanics likely coming in to play, the Morph Ball will come in to play to help players escape when they aren't ready for a face-to-face shootout. Levels will also demonstrate some complexity with shortcuts, and players will be able to escape or attack by taking advantage of strategically placed grapple points on the ceilings.

That's all the latest we have for now, but check back shortly before E3 and we'll have even more.

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Of course, Halo's ending OWNED Metroid Prime's, but that's just icing.

drq

We've been over this man, you have to beat more to get a better ending. Either way, the Halo ending sucked.

No, you need to aimlessly SCAN more to get a better ending. If they rewarded you for doing sidequests and actually completing something extra, that'd be one thing... penalizing you because you forgot to scan an energy tank or a plant up in the corner of a wall is just stupid.

On top of that, crazy, ass-kickin' unlockable movie or no, they shouldn't have fucked the people who don't complete 100% of the game the way they did.

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