Warhammer 40,000: Damnation Crusade


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Warhammer 40,000: Damnation Crusade, on shelves today from BOOM! Studios, provides an interesting look at the consistencies and differences between modern warfare, historical battles and a fictional, futuristic battlefield. It pits the forces of the Imperium of Man, clad in gigantic suits of robotic armor, against both an army of inhuman creatures and their own inherently human limitations. "Pain is an illusion of the senses -- despair an illusion of the mind," one superior barks at his subordinate, at once delivering something familiar and something foreign. It's a great line, which wouldn't be out of place at all in a war zone or a locker room today, but it takes a different meaning in the future, when physical pain receptors are intentionally burnt out of new warriors. Evidently, by the 41st century, the military has taken an age-old concept (pain is only temporary) and perverted it into something completely different (pain is irrelevant). As the story unfolds, this becomes something of a theme -- the rules of combat are familiar, but skewed just enough to let you know that something's strangely different.

The above is from: http://www.earth-2.net/reviews/c/indy/warh...mnation-crusade

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