Marvel vs. Capcom 3


Missy

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Change log for the older characters.

Viewtiful Joe

- Reduced hittable area when in the air.

- Increased priority of j.S.

- Slightly increased range of ground normal throws.

- Reduced total frames of Shocking Pink.

- Shocking Pink will not explode when sliding between buttons, and it cannot be juggled.

- Added new move “V-Dodge”

- Air Desperado can OTG.

- Additional hits can be added to Mach Speed through rapid buttons presses.

Arthur

- Health increased to 850,000.

- Changed falling speed of j.S.

- j.S can OTG.

- Added starup invincibility to Heavenly Slash.

- Increased untechable time for first hit of Hellbound Slash.

- Additional hits can be added to Goddess’ Bracelet through rapid buttons presses.

Amaterasu

- Decreased hit stun time on all normal attacks (L,M,H).

- Decreased hit box size of M, cr.M.

- Increased active frames of cr.M.

- Stance change is possible in mid-air.

- Increased active frames of charged Thunder Edge.

- Sword portion of Glaive Chop causes knockdown.

- Decreased untechable time of Assist β (Cold Star).

- Additional hits can be added to Divine Instruments through rapid button presses.

C.Viper

- Increased feint input timing slightly for L and M versions of Thunder Knuckle.

- Slightly decreased forward moving range of Thunder Knuckle M.

- Untechable time from Thunder Knuckle H decreases with combo length.

- Added new move “Optic Laser”

Wesker

- Health decreased to 1,000,000.

- Damage and speed increase as his sunglasses get damaged.

- Decreased startup of j.M.

- Decreased float of Samurai Edge (Horizontal Fire).

- Adjusted untechable time for all versions of Samurai Edge.

- Phantom Move can be performed after Cobra Strike.

- Decreased attack startup time of Jaguar Dash and increased active frames.

- Increased damage of Jaguar Kick.

- Increased hit box of Tiger Uppercut L and M.

- Oppponent cannot tech after wall bounce from Tiger Uppercut M and H.

- Increased invincibility frame startup of Rhino Charge.

- Additional damage scaling is added after a successful Rhino Charge, so damage is decreased on extra hits.

- Additional hits can be added to Lost in Nightmares (ground and air versions) through rapid buttons presses.

Chris

- Can act immediately after a dash.

- Increased float of cr.H.

- Decreased startup of j.S and increased active frames.

- Normal gun moves, Low Shot, cr.H, Air Low Shot can be empty canceled.

- Minimum damage scaling on special attacks has been increased.

- Increased active frames of Shot Gun.

- Decreaed damage of Shot Gun.

- Decreased untechable time of first hit of Combination Punch H.

- Decreased gap of Prone Shot.

- Machinegun portion of Sweep Combo can OTG.

Jill

- All attacks float a little higher.

- Slightly decreased forward moving range of cr.M.

- Slightly reduced hit box sizes of all jumping attacks.

Spencer

- Increased movement speed of Zip Line.

- Spencer will float higher during Zip Kick.

- Slightly decreased initial startup of Armor Piercer.

- Added new move “Bionic Bomber.”

Zero

- Health increased to 830,000.

- Decreased hit stun time on all normal attacks (L,M,H).

- Slightly increased horizontal air knockback from Shippuga.

- Applied limit on number of air Hyper Zero Blaster that can be performed in one jump.

- Can cancel moves into Max Hyper Zero Blaster (except for Hyper Combos).

- Max Hyper Zero Blaster no longer causes untechable knockdown.

- Ground recovery time increased after Sentsuizan.

- Changed angle of Sentsuizan H.

- Raikousen will go behind an opponent in the corner.

Dante

- Increased knockback for all moves.

- Adjusted hit stun time and float heights for all moves.

- Decreased minimum damage scaling on normal and special attacks.

- Decreased hitbox size of L and M.

- Lowered float of Clay Pigeon.

- Decreased cancel time during startup of Bold Move.

- Commands that were performed through repetitve joystick motions can now be done with a single additional button press.

- Increased invincibility frame startup on The Hammer, and decreased total invincibility frames.

- Decreased damage of Volcano-Beehive.

- Slightly increased horizontal knockback from Beehive.

- During Devil Trigger, Dante can now triple jump and double air dash.

- Additional hits can be added to Million Dollars through rapid buttons presses.

Trish

- Chain combo M -> cr.M -> cr.H or H is now possible.

- Can perform Trick “Hopscotch,” Trick “Peekaboo,” and Round-Trip only once per jump.

- Decreased total frames of Air Raid.

- Air Maximum Voltage can OTG.

- Additional hits can be added to Maximum Voltage (ground and air versions) through rapid buttons presses.

Tron

- j.H causes greater knockback.

- Increased down time from a normal throw.

- Gustaff Fire is cancelable.

- Increased jump cancel time of Gustaff Fire.

- Untechable time from rock pickup part of Bandit Boulder decreases with combo length.

- Can cancel after throwing the rocks in Bandit Boulder.

- Increased minimum damage scaling of special attacks.

- Servbot Launcher (all versions) can be rapid fire up to three times in a row.

- Lowered float of ground Bonne Strike.

- Untechable time from Air Bonne Strike decreases with combo length.

- Fixed Bonne Mixer and Shakedown Mixer so they can come out on an empty cancel.

- Removed invincibility from Assist β (Gustaff Fire).

- Additional hits can be added to Servbot Surprise through rapid buttons presses.

- Additional hits can be added to Shakedown Mixer through rapid joystick rotations.

Haggar

- cr.H causes knockdown.

- cr.H can OTG.

- cr.H cannot be canceled.

- Falls faster after an air throw.

- Decreased initial startup invincibility of Assist α (Double Lariat).

- Assist α (Double Lariat) no longer causes untechable knockdown.

- Added invincibility to Rapid Fire Fist.

- Additional hits can be added to Rapid Fire Fist through rapid buttons presses.

- Additional hits can be added to Final Haggar Buster through rapid joystick rotations.

Felicia

- Untechable time from Toy Touch decreases with combo length.

- Rolling Buckler no longer automatically tracks towards the opponent.

- Delta Kick can be done in the air.

- Third hit of Air Delta Kick causes ground bounce.

- Decreased total frames of Sand Splash (all versions).

- Sand Splash can OTG.

- Decreased total frames of Kitty’s Helper.

- Additional hits can be added to Dancing Flash through rapid buttons presses.

- Additional hits can be added to Please Help Me through rapid buttons presses.

Morrigan

- j.H, j.S priority has been slightly increased.

- Increased frame advantage after all her throws.

- Increased damage of Soul Fist.

- Increased untechable time on a normal Soul Fist hit, but time decreases with combo length.

- Added new move “Soul Drain.”

- Decreased total frames for Flight.

- Additional hits can be added to Finishing Shower through rapid buttons presses.

Ryu

- Can act immediately after a dash.

- Minimum damage scaling on normal attacks has been increased.

- Collarbone Breaker can be canceled.

- Added new moves “Ren Hadoken,” “Baku Hadoken,” “Hado Shoryuken.”

- Added new move “Hado Kakusei.”

- During Hado Kakusei, Shinku Hadoken becomes “Shin Hadoken,” and Shinku Tatsumaki Senpukyaku becomes “Shin Tatsumaki Senpukyaku.”

- Additional hits can be added to Shinku Hadoken (all versions, including Shin Hadoken) through rapid buttons presses.

- Additional hits can be added to Shinku Tatsumaki Senpukyaku (including Shin Tatsumaki Senpukyaku) through rapid buttons presses.

Lei Lei / Hsien-ko

- Reduced startup of cr.M and decreased active frames.

- Jump attacks cause slightly less float.

- Rantetsu can chain combo into Edoga.

- Increased untechable time from Edoga.

- Increased variety of items Lei Lei can throw during Anki Hou.

- Additional hits can be added to Tenrai Ha through rapid buttons presses.

Akuma

- Health decreased to 750,000.

- Decreased priority of Tatsumaki Zankukyaku.

- Increased horizontal knockback range of Tatsumaki Zankukyaku.

- Hyakkishu can be done in the air.

- Additional hits can be added to Messatsu Gohado (all versions) through rapid buttons presses.

- Additional hits can be added to Tenma Gozanku (all versions) through rapid buttons presses.

- Additional hits can be added to Raging Demon through rapid buttons presses.

Chun-Li

- M, cr.M can be jump canceled.

- Yosokyaku can OTG.

- Slightly increased priority of Hyakuretsukyaku.

- Adjusted so Kikoanken is easier to perform.

- Decreased startup of Tenshokyaku.

- Increased untechable time from last hit of Tenshokyaku.

- Can act after an Air Tenshokyaku.

- Lowered arc of Air Tenshokyaku L.

- Added new move “EX Spinning Bird Kick.”

- Additional hits can be added to Kikosho through rapid buttons presses.

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  • 3 weeks later...

Spent some time with the new characters last night. Some thoughts.

Firebrand - Very very offensive character. Can make a duplicate of himself. I see people doing a lot of ridiculous things with him.

Frank West - Needs a lot of help from assists, but can do some interesting things. Can take photos to "level up" for more damage. One of the few guys with a charge move.

Nemesis - Needs to be at long range or he dies very quickly. Extremely slow and pretty straightforward.

Phoenix Wright - Worst character in the game. :( Needs to go through two stance changes before he's able to do anything.

Strider - Best of the new guys on the Capcom side. Pretty much unchanged from MvC2. Has two level 3 hypers. Fastest dash in the game. Can't get hit a lot though.

Vergil - Basically Dante without the guns. Lots of crazy mix-up possibilities. His level 3 hyper combo is the most powerful attack in the game.

Doctor Strange - He's weird. Still trying to figure out a lot of his stuff. Feels like a mix between Magneto and MODOK.

Ghost Rider - Love him. Mostly long range but can still take a hit if needed. He can do entire combos from full screen away. May end up replacing someone in my main team.

Hawkeye - Another one I'm having a lot of fun with. Tons of different arrows to work with. He's already replaced Dante on my team.

Iron Fist - Weakest of the new Marvel guys. He can't do jack squat unless he's at extreme close range. Feels like they just reskinned Fei Long and put him in a MvC game.

Nova - Strongest of the new characters by far. He can knock most characters out with two combos. Expect him to be used a lot in tournaments from now on.

Rocket Raccoon - Gets by on mobility and little else. Move around, set traps, pray you don't get hit.

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