Marvel vs. Capcom 3


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Marvel vs. Capcom 3: Fate of Two Worlds FACT SHEET

Release Date: Spring 2011

Genre: Fighting

Platform: Xbox 360, PlayStation 3

Rating: Pending

Price: Pending

After a decade of waiting, iconic Marvel and Capcom characters join forces again in a re-envisioned team fighting game for a new generation. Fill the shoes of legendary characters from the most beloved franchises in entertainment as you battle in a living comic book brought to life in a VS. fighting game for the first time by Capcom’s MT Framework. Get set for the ultimate faceoff when Marvel vs. Capcom 3 hits Xbox 360 and PlayStation 3 in Spring 2011.


• Innovative graphics and gameplay bring the Marvel and Capcom Universes to life: Powered by an advanced version of MT Framework, the engine used in Resident Evil 5 and Lost Planet 2, now comes to Marvel vs. Capcom 3, bringing beautiful backgrounds and character animations to the forefront.

• Evolved VS. Fighting System: Wild over-the-top gameplay complete with signature aerial combos, hyper combos and other original systems. The evolved battle system takes the exciting mind-reading game to a whole new level!

• 3-on-3 Tag Team Fighting: Players build their own perfect team and use Assist Attacks and each character’s special moves to create their own unique fighting style.

• Living Comic Book Art Style: See the most adored characters from the Capcom and Marvel universes brought to life in a “moving comic” style, blurring the boundaries between 2D and 3D graphics.

From ""At this point, there are roughly 30 characters in the game, but that number will increase," says Wes Phillips, Associate PR Manager for Capcom."You can rest assured that Niitsuma-san and his team will be working hard to include as many characters as possible before the game hits next year.""

From "When asked about the online component, Niitsuma couldn't discuss the details, but did acknowledge that the dev team is exploring new possibilities. "We're trying a lot different things and improvements on old things," he says. "But whether that ends up in the final product, we'll have to wait and see." This could bring hope for fans asking for GGPO (a popular netcode most recently featured in Final Fight: Double Impact) in Capcom fighters."

1up also notes that the game, though gameplay hasn't been shown, is supposed to have elements of both Marvel vs Capcom 2 and Tatsunoko vs Capcom but faster. MvC3 Producer Ryota Niitsuma also notes that they are looking into a simply control sceme, much like the one in Tatsunoko vs Capcom Ultimate All-Stars, allowing players the option of one-button special moves. This time, however, they want you to lose something for gaining this ability. Surely, this will be an odd balancing act, and I look forward to the results.

Confirmed characters so far:



Iron Man



Chris Redfield

Just about confirmed, judging by some teaser art:

Chun Li



Frank West

Captain America


Super Skrull


Doctor Doom


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Interview with the game's Producer. Confirming some characters that didn't make the cut.

AusGamers: Okay, one of my first questions is something we touched on during the presentation's Q&A, but choosing the characters - both from Marvel and Capcom's side - and adhering to both the new fans of Capcom and new fans of Marvel, while keeping the fan-service as was promised in the presentation - how do you balance that? How long has it taken to trim down the list of characters or potential characters?

Ryouta Niitsuma: Well the easiest way was we just asked Marvel "what characters do you want us to use?" and they give us a list of characters they think would be good for the game and we look at that list and come back and say "well what about this guy? Can we use this one too?" and they give us the yes or no depending on their current situation. But that was actually pretty easy, the hard part was needing to match those characters to the Capcom side and internally, the decision was to go with more recent characters; some of the more popular characters that people now know, as opposed to older ones. And so I took it upon myself to get everyone inside Capcom in agreement of which characters would be best to use in this game.

AusGamers: Although there's no precedent in terms of adding to fighting games in terms of DLC, is there a possibility down the track to utilise the DLC platform to deliver more characters for the game?

Niitsuma: As far as downloadable content goes, nothing at this stage of the game has been decided yet, but of course there's all types of things you can do with downloadable content, as I'm sure you're familiar with, and we're taking everything under consideration as far as what we can do and can't do - downloadable characters is just one of those options on the plate and in the end we'll see what we'll actually be able to deliver, but we're in talks amongst ourselves and Marvel about what we can actually do.

AusGamers: In terms of online, from an Australian perspective it's actually quite difficult to get good matchmaking and therefore good matches happening, and this was very true of Street Fighter IV which didn't have the best matchmaking system out there. However, there are a few games out there now that do cater to countries like ours, with poor connections and generally slower internet than the rest of the world, with options to search for local hosts and servers - is this something you're looking at for Marvel Vs Capcom 3?

Niitsuma: I hate to keep telling you that is something we're taking under consideration but... that is something we're taking under consideration (laughs). Because the game isn't finished yet, we're still looking at how we can integrate all the online elements and we're looking into what works best for the game itself. As for what you mentioned regarding local servers, that is something we're looking at very closely as a key idea that has been floated to us; the issue then is how do we go about implementing that so as to make sure we have a smooth system in place for everyone and that anyone can use, but rest assured it is on the table and it's something we're looking at very closely.

AusGamers: So why go with MT Framework as the core engine for Marvel Vs Capcom when you have a perfectly good fighting game engine with Street Fighter IV?

Niitsuma: Well we basically wanted to move away from using that engine, basically because MT Framework is our proprietary engine and it's really evolving every day and it's just getting easier and easier to use. And so taking that into consideration, making a really visually stylistic game is easy to do with MT Framework, and I mean the Street Fighter IV engine is a good engine, but the fact is these games are coming out close to each other and to make another fighting game using that engine; the games would look alike and that's kind of boring for them to look the same, so we wanted to distinguish between the two rather easily, and so using MT Framework was the best solution and idea.

AusGamers: So we can't talk about any characters that are in the game (beyond those already revealed), but can I ask what characters didn't make the cut from either the Capcom or Marvel side you really wanted in there?

Niitsuma: Oh, that's a really nice question. There's actually quite a list of characters who were on the table until mid-development who just couldn't make it into the game for various reasons, but I wanted to include a couple of the monster-type characters, you know, from Resident Evil such as Nemesis or Tyrant, but they were considered a little to grotesque and disgusting and for ratings reasons they just didn't make it. From the Marvel side there were a couple we were considering using, such as some of the Fantastic Four characters, but for various reasons we just couldn't implement them, or they weren't on the right table but Marvel came back and said "why not use this character instead", and we responded "oh, okay that's fine", but unfortunately we couldn't get any of the Fantastic Four into the game.

AusGamers: Thank you so much Niitsuma-san.

Niitsuma: That was a great question regarding which characters we didn't use - no one has asked that yet.

AusGamers: Heh, thank you.

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According to Seth Killian, Dante from Marvel vs Capcom 3 has more special moves than any other in the long history of the company.

Speaking to GamingUnion at a behind closed doors event outside GamesCom last week, the Capcom "special advisor" and community manager revealed that the Devil May Cry star has a massive amount of tricks up his sleeve.

Responding to a question about his early favourites for strongest character in Marvel vs Capcom 3, Killian said, "So far, in this game it's been a matter of who's most finished, other than straight character dominance.

"Dante is the most finished, right now. And he's probably the strongest, certainly at the introductory level. Also, he's abetted by the fact that right now he has more special moves than any character in Capcom fighting history."

Elaborating, Killian went on to reveal that these Dante's moves aren't just different flavours of the same thing. "Each of Dante's moves are all radically different," he said.

"So in one, homing missiles shoot out of his sword and in another a giant sphere of energy charges up around him. They're not small variations, they're totally different. So he's got a lot of answers."

Despite this, however, Dante doesn't get Seth's pick for the toughest fighter. Instead that honour goes to another character from Devil May Cry, Trish.

"Right now, pound for pound, my money is on Trish," said Killian." She's just got a lot of nasty tricks and traps. So that's what it comes down to for me.

"Ultimately, it's about controlling the space on the screen and limiting your opponent's options and shutting it down. She's really good at that. You feel really trapped against a good Trish player."

Look out for the full interview, as well as GamingUnion's hand-on impressions of Marvel Vs. Capcom 3, later in the week.

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