MaxPower Posted November 19, 2004 Report Share Posted November 19, 2004 A friend of mine is writing his one Flash based platform game and I told him I'd help out with some level designs, etc. So my question is, what makes a great level. Is it monsters, puzzles, switches, interactive scenery, size, save points? How should one approach this? Quote Link to comment Share on other sites More sharing options...
Missy Posted November 19, 2004 Report Share Posted November 19, 2004 It's all about the puzzles. Quote Link to comment Share on other sites More sharing options...
slothian Posted November 20, 2004 Report Share Posted November 20, 2004 It's all about the timing. What do you think made SMB so addictive, its graphics? Quote Link to comment Share on other sites More sharing options...
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