Missy

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Everything posted by Missy

  1. They might sell the gun too. In fact, I'm going Tuesday to pick-up a copy of The Suffering -- maybe I'll check to see if they have the gun and DH.
  2. I'm still working on new skins. I found this one that is absolutely awesome, but it has one major bug that I'm trying to fix. If I can fix it, I'll post an update letting y'all know.
  3. My NES is the one that came with SMB, not the Mario/Duck Hunt double-pack. And as much as I loved my NES, I always wished I had Duck Hunt -- 'cause that gun was so damn cool.
  4. Does anyone on here actually own it? Come on... fess up!
  5. It's such an odd concept that I think it's going to look lame until you see it and are immersed into that world.
  6. Well, we're three weeks away from the release of Hellboy, and I can't wait. Fox has been airing the newest commercials, and they look sweet! Though I own several HB trades, I'm not too familiar with the characters. Question for the people who are fans of the series: Does this look like it's going to be a good adaptation?
  7. I was addicted to crack... err, I mean Advance Wars for quite some time.
  8. Now I'm not a n00b, as I've been playing Zelda since the first game was released on the NES, and I find WW to be the superior game to OoT. So there.
  9. I do believe they've crossed paths before, but he might not know. My assumption is that Batman knows enough about the Marvel Universe to prep for a possible fight with anyone, but not a lot. For instance, he knew about Maximum Carnage, but I don't see him knowing that DD is blind. My guess is that he thinks DD is a human, much like him. However, if Batman has access to Marvel's news media, he might know about Matt being outed. If that's the case, he knows DD is blind and must assume that he has some sort of power that allows him to fight crime despite his handicap.
  10. Very. I've been playing it for a year. Granted, there have been months where I've gone without even thinking about it, but I know somewhere in the back of my mind that it's waiting there for me. Taunting me.
  11. Gridlock I've been playing this puzzle game on-and-off for a while now, because I'm stuck on level 35 (of 40). What's great is how it saves your progress via cookies (I assume), so you can leave it for weeks at a time, come back, and not have to start all over again. The initial stages are a cakewalk, but the further you go the harder it gets. Shhh... don't tell my boss, but this is how I pass the time at work. :toothy: Wait... I'm the boss.
  12. Rules: Board-wide rules were added to the main page. (Found next to the Earth-2.net address.) Rules: Rule 3 for all of the Opinions section forums has been altered.
  13. This review originally appeared at Popmatters.com. Title: Manhunt Platform: PlayStation 2 Other Platforms: N/A Release Date: November 2003 Publisher: Rockstar Games Developer: Rockstar North Genre: Third-Person Action ESRB Rating: Mature Players: 1 Note: You play James Earl Cash, and you're dead. Or so the world thinks, you having been executed for unnamed crimes. Instead of spending eternity wherever he was fated, Cash's execution has been staged for one man's murderous fantasies, and has been unwillingly dropped into the middle of Cancer City. A city littered with bloodthirsty gangs and video cameras. You're only way out is to survive. The only way to survive is to kill. And that's all we'll say of the story, because that's all the game says of it. I'm going to be frank with you -- I love this game, and I don't care what that says about me as a person. My stance on it is simple: if would be singers and dancers can get their grove on by playing Karaoke Revolution and DDRMax2, if gamers can hike the ball in Madden 2004 to live out their gridiron dreams, if those who love speed but can't get behind a real race car can play Gran Turismo 3, if wannabe punk skaters can hit a 900 in Tony Hawk's Underground, then I can play Manhunt to vent my frustrations. And I don't care. Considering Rockstar's track record, namely the Grand Theft Auto series, Max Payne franchise, and the forgettable State of Emergency, it should come as no surprise that this game is riddled with violence. 'Riddled' isn't the right word -- this game is violence. Unlike its afore mentioned predecessors, Manhunt has little to do with story, but instead is driven by your need to kill. (Then again, State of Emergency had very little in the way of story, but as I said, it's forgettable.) And when I say 'need to kill' I mean need to kill. You have no choice, because Cash has no choice. In simpler terms, it's kill or be killed. Take Grand Theft Auto: Vice City for instance. If one so chooses, they can follow the non-linear story, killing who their boss-at-the-moment tells them to, and let that be that. Or they can choose to dive into one of the seemingly endless side-missions, and kill a few more people. Then again, one can choose to forget the missions and story altogether, pick up a gun, and destroy everyone in sight just for the Hell of it. It's your choice. But that's hardly the case in Manhunt, where The Director (voiced by Brian Cox) -- a sadistic pervert with a hard-on for hardcore snuff films -- well... directs your every move. Whereas the beauty of GTA lies in the game's expansive world and your ability to freely roam wherever you so choose, Manhunt acts more like a platformer -- going from Point A to B to C, collecting items along the way -- than then third-person action game it's billed as. Granted, comparing Manhunt to Super Mario Bros. is like drawing a comparison between The Texas Chainsaw Massacre (1974, not 2003) and Psycho. There's some similarities and violence in both, but one has the knob turned past 11. Fans of the GTA series might find these directions and walled-in levels constraining, but open-minded gamers will push past the obvious comparisons to GTA and see Manhunt for what it is -- an entirely separate beast. (That is if you look past the Easter Eggs connecting Manhunt to GTA III.) But that's easier said than done. In October of 2001 Rockstar Games became a household name by releasing the third installment (fourth if you count Grand Theft Auto: London 1969) to the then lukewarm Grand Theft Autoseries. To quell the fans who longed for the next GTA game, Rockstar rushed out State of Emergency, which bombed with gamers in much the same way Jackie Brown, Quentin Tarantino's follow-up to Pulp Fiction, disappointed moviegoers worldwide. Because it wasn't a sequel to its unbelievably popular predecessor, it therefore wasn't as good in the minds of the public. Having learned from experience and not wanting to suffer the same fate twice, Rockstar made sure to give gamers something in exchange for GTA V -- more violence. And when I say 'more violence' I mean more violence. To make limbs leave a virtual victim's body in both GTA III and Vice City, one has to enter a special cheat code. (Otherwise the virtual body simply falls to the ground in a small pool of blood.) Such is not the case in Manhunt, where you have two ways to kill: 1) hand-to-hand combat, which is not recommended considering the gang members are much stronger than you (that is unless you have a gun), and 2) a stealth kill. Meaning, hide in the shadows until a gang member roams your way, stealthily creep up behind him, and stab, gut, hack, or decapitate. Each weapon (save guns) has three kill levels: grey, yellow, and red. The longer you hold the X button, the deadlier the kill. Holding a machete and want heads to roll? Get behind your soon-to-be-victim, and wait for the rotating triangles (which float around his head) to turn red -- a dangerous undertaking, because the longer you wait, the greater the chance he'll spot you -- and release the button. The dark and gritty game cuts away to a darker, grittier, staticy camera where we're forced to watch the kill from The Director's perspective. If the kill is quick (grey), The Director is pleased, but not as pleased as he could be, so the next time you kill you wait 'til the triangles are yellow. Again, he's happy with your handiwork, but you could do better with a little more patients and guts. So, again, you hold the X button that much longer and when the triangles turn red and you murder your victim ever so foul, The Director cackles with sexual glee. Sometimes going so far as to inform you just how turned-on he is. Yes, the game is that sick. (If that's not bad enough for you, bear in mind that the game only has two difficulty settings: Fetish and Hardcore.) The first few times you wander from the shadows (or are experimenting with a new weapon) and kill a member of The Hoods, Innocentz (comprised of Skullyz and Babyfaces), Smileys, or Wardogs, you're taken aback by the level of gore that this game gets away with -- even with a Mature rating. But by the time you've killed several dozen virtual killers and seen all three deaths assigned to each weapon, you've become numb to it all -- and seen it all. At that point you realize that Manhunt is nothing more than a deadly game of hide-and-seek, and the lack of a story becomes ever so evident. But that doesn't mean you stop playing. The two things that keep you going are the suspense, and the final payoff of seeing Cash finally get his mitts on The Director. Even past the point where I thought the game had numbed me, I found myself jumping (and sometimes cursing in fright) when a Wardog lunged from the bushes. Horror movies don't scare me because I've seen all of their clichéd tricks (i.e. the camera held tight on a soon-to-be-corpse's shoulder, just waiting for them to turn around and face whomever's holding the knife; an open door banging against a wall, yet no one's seen standing in the doorway until lightning flashes, revealing whomever's holding the knife), but with this game none of that exists. It's typical over-the-shoulder (RE: third-person action) gameplay, yet you're still terrified because your confidence (and a radar that only shows you your enemies position if they're making sounds) lulls you into thinking there's no one in that bush or behind the Dumpster. Good or bad, too violent or not, that's where this game separates itself from the GTA series, because it strives to be something different. (Dare I call it 'survival horror'?) It seems as if every other game that's released is a GTA clone, so instead of creating one themselves, Rockstar gave us Manhunt. Note: By connecting the optional PlayStation 2 USB Headset you can experience an entirely different game -- an immersive one, where The Director doesn't speak to Cash/you through the TV, but through the earpiece you both share. So when he calls Cash/you vulgar names, he's calling you vulgar names. Which, in an odd way, makes the game that much more personal. Because you hear The Director in your ear, you want to survive as much as Cash does because, suddenly, you are Cash. Ratings Graphics: 8 Sound: 9 Music: 10 Gameplay: 7 Controls: 8 Story: 4 Replayability: 6 Overall: 7.5
  14. Null Vote: I don't know enough about the MK series or Scorpion to properly say.
  15. Missy

    Spawn

    Does anybody still read Spawn? I tried to get into it three times -- collecting 18 - 30-ish, around issue 60, and then again with 100. I even went so far as to buy all of the back issues, and read most of them (up to 75) but I never saw its appeal.
  16. Fair enough, but every major US city has its own branch of the FBI who would be at Luthor's disposal.
  17. AWESOME THREAD! Love the rules and conditions you came up with as well. As President of the United States of America, Luthor has the entire FBI, CIA, and armed forces at the ready to protect him -- no matter where he is. On top of that, he has supervillains and heroes ready to protect him -- no matter where he is. Fisk might be a well-connected man with much power, but President Luthor takes this fight without batting an eye.
  18. Skins: Black and Blue has been deleted -- 'cause it wasn't that good. Pips: Green pips have been added. Avatars: GTA: Vice City avatars have been added (64 x 64). Avatars: The Legend of Zelda: The Wind Waker avatars have been added (100 x 100). Avatars: Sonic avatars have been added (100 x 100).
  19. That is it, and it was indeed godly. I was never much into shooting games -- until I got that thing!
  20. I'm going to change this to smart Hulk because Banner can't be all three Hulks at once. Oh, and smart Hulk kicks Bane's ass.
  21. Which Hulk: stupid, smart , or grey? We can't vote for all three, because each one is different.
  22. Let's just say Batman had time to plan this encounter out. If that's the case, then Batman would have access to all of the news media that exists inside the Marvel Universe. Since DD's been outed, Batman would know that he's blind.
  23. After reading through that linked page, I've come to the conclusion that I was a spoiled bastard. Of the accessories listed on that site I had: The UForce LaserScope Game Genie The Power Glove (of course) Ones I had that weren't listed on that site: Mario Paint and the mouse Bazooka -- what was the name of this thing? It was a bazooka light gun.
  24. To beat Juggernaut, Batman would have to get his helmet off and use a psychic colleague to invade Juggy's mind. Since this is a one-on-one fight and Batman doesn't have psychic powers, Juggernaut owns Gotham City.