Skyre

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Posts posted by Skyre

  1. You beat me too it Keith. I was just about to post this.

    I think that this is a great design for a controller. It isn't very complicated, fits in the palm of your hand, and can easily be used for many different game types, esp. when you add the motion sensors and "Nunchuk" analog unit.

  2. I happened to come across this yesterday.

    At the end of the Xbox Summit 2005, Sensui disclosed that a total of 37 Japanese publishers are currently making 42 games for the Xbox 360 console. A complete list is below:

    Activision

    • "Call of Duty 2"

    • "Tony Hawk's American Wasteland"

    • "Quake IV"

    • "Gun"

    A R C System Works

    • "Versus Tactical Action" (working title)

    Artdink

    • "A-Train X"

    Atari Japan

    • "Test Drive Unlimited"

    Bandai

    • "Mobile Suit Gundam" (working title)

    Banpresto

    • "Super Robot Wars" (working title)

    Capcom

    • "Biohazard 5 (Resident Evil 5)"

    • "Dead Rising"

    Cavia

    • Title TBA

    D3 Publisher

    • "E-D-FX" (working title)

    • "Chambara Beauty X" (working title)

    Eidos KK

    • Title TBA

    Electronic Arts

    • "FIFA Soccer 2006"

    • "NBA Live 2006"

    • "Need for Speed Most Wanted"

    Idea Factory

    • Title TBA

    Jaleco

    • Title TBA

    Kids Station

    • Title TBA

    Koei

    • "Dynasty Warriors 5"

    Konami

    • "Winning Eleven" (working title)

    • "Rumble Roses XX" (working title)

    • "Proyakyu Spirits" (working title)

    Marvelous Interactive

    • Title TBA

    Microsoft

    • "Ninety-Nine Nights"

    • "Every Party"

    • "Project Gotham Racing 3"

    Namco

    • "Frame City Killer"

    • "Ridge Racer 6"

    • RPG Title TBA

    • "Love Football" (working title)

    FromSoftware

    • eNCHANT arM

    Frontier Groove

    • Title TBA

    G.Rev

    • Title TBA

    Genki

    • "Shutokou Battle" (working title)

    Hamster

    • Title TBA

    Hudson Soft

    • "Far East of Eden Ziria 00Tales from Distant Jipang"

    Sega

    • "Chromehounds" (working title)

    SNK Playmore

    • "King of Fighters Maximum Impact 2" (working title)

    Spike

    • Title TBA

    Square Enix

    • "Final Fantasy XI"

    Success

    • "Zookeeper" (working title)

    • "Operation Darkness" (working title)

    Taito

    • "World Airforce" (working title)

    Tecmo

    • "Dead or Alive 4"

    • "Dead or Alive Xtreme 2"

    • "Project Progressive"

    • "Dead or Alive code: Cronus"

    THQ Japan

    • "Saints Row"

    • "The Outfit"

    Tomy

    • "Zoids" (working title)

    Treasure

    • Title TBA

    Ubisoft

    • "Ghost Recon Advanced Warfighter" (working title)

    Vivendi

    • Title TBA

    Yuke's

    • "Wrestle Kingdom"

    Source

  3. Blitzball is definitely the most addictive of the FF mini-games. I'm currently at about 74 wins/3 losses/5 ties.

    If you like strategy in your RPGs then you should try the game Grandia(if you can find a copy). The combat is in real-time but it pauses when your characters are ready for new commands. Haven't tried Grandia 2 or Grandia Xtreme but I've heard nothing but bad things about Xtreme. 3 should be coming out soon.

    I too like long drawn-out battles of strategy which is exactly why I DON'T like X. I find the battles to be too easy. Legend of Dragoon is good for long battles though. You have to plan when and how to use your magic and items, as you don't get very many. Normal attacks are no walk in the park either with the addition system. I remember the first time I got to the valley of corrupted gravity(I was only level 18. I have a knack for beating games at low levels). The battle against the Virage there took near to 1 and a half hours.

  4. VIII has always been my favorite. In my opinion it has the most character development in the series(especially with Squall). The music is also some of the most memorable. The storyline seemed to go slowly at spots, but after I beat Edea(which I managed to do once with 0 junctions) I couldn't stop playing it.

    IX would be 2nd on my list, as it's one of the few games I've beaten more than once. I still remember how determined I was to get the hidden ending(although I was disappointed that only about 15 seconds were different). I really like the style of the story in this one.

    VII, although a lot of people hate it because it has a futuristic setting, will always be one I'll call a classic. Character development wasn't very deep in this chapter. The graphics looked magnificent for someone who had never seen a 3-D console game before(I hadn't even heard of a PlayStation until I saw the FFVII commercial). This was the first game in the series to have cutscenes, as well as the first one to have animated summons. There was something about the storyline in this game that drew me in, although I'm not sure exactly what. I simply liked it.

    I loved playing the original FF when I was 8. It was the very first RPG that I ever played and one I will always remember. I loved the way battles were done in RPGs and that was the main reason I liked FF so much. I also loved the way the music set the mood.

    A few years ago I bought the PS1 remake, Origins, and was a bit disappointed. They added a bunch of stuff like auto-target and allowed you to use gold needles in combat. Luckily these things you wee able to turn off, but I still felt that many people who bought this game would never experience it as it once was. They also added an easy mode, which gave you more than 9 spells at each spell level(up to 99 I believe) and allowed your characters to go all the way to level 100(Original limit was 50). What I really hated though was that you could cary as many weapons and pieces of armor as you wanted. In the original you could only cary 4 weapons and 4 armor per character, meaning you might have to go into a dungeon unarmored if you wanted to carry out all the loot. This also meant that you couldn't have your warrior unequip a magical weapon and have another character use its effect. Since in origins all your weapons/armor goes into your inventory, there is much less strategy in the game. It also made me angry that they changed the names of the monsters and changed the orbs into crystals. Why the hell are they trying to incorporate crystals into every game in the series now??!!

    II would definitely be my least favorite in the series. The storyline has so much potential, but the skill leveling system is just too annoying. It takes an especially long time to level up your magic skills, even when you're cheating(ex. select/cancel method). If it wasn't for that single downfall, it would be on my favorites list.